Post Mortem
Slide Trigger Bayonet » Devlog
Lessons Learned
- There is a lot more work and difficulty in game development than initially understood
- Playtesting is extremely valuable as it can help in giving a clearer direction in what needs to be made and opportunities for playtesting should not be squandered.
- Finding themed assets is difficult and should instead have inhouse artist/designer
- Each members’ view on a feature can be drastically different
- Komunikasi itu penting
- Review penting, menghindari bug
- Game feel lebih sulit dibuat karena kebutuhan primer perlu direalisasikan terlebih dahulu seperti perlu pakai aset (aesthetic), mekanik (behaviour), objek (object), dan alasan berupa limited resource (Conflict, resource, goal)
Further Development or Future Recommendations
What we would like to do more or hope to have it earlier
- Implement fitur-fitur tambahan seperti upgrade, level-up, dan lainnya
- Banyak fitur yang belum kekejar sehingga buat prioritas fitur setelah sesi brainstorming.
- Komunikasi lebih terbuka
- Membuat deadline kelompok, seperti komitmen di awal
- Memilih atau mencari aset bersama di awal. Di akhir kurang memikirkan aset ketika fitur utama belum jadi.
Not Implemented Features:
- Boss 2 & 3
- Ranged Weapon: Shotgun and Sniper
- Slash for block projectile
- Shield for deflect projectile
- Health, Score & Level Mechanism
- Drop currency, heal potion, weapon
- Upgrade weapon
- Skills and Ultimate
- Stories
- Base Building
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More posts
- Release Alpha 0.9.6May 29, 2024
- Release of Alpha 0.9.4!May 24, 2024
- Playtest Version ReleaseMay 03, 2024
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